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Nexuiz taken down
Nexuiz taken down












We approached with different styles to really pinpoint what players appreciate the most. How would you describe the level designs in the game?Įvery level design is different in it's own way. Because Dynamic Mutators change so much, we want to give players a gameplay they are familiar with to learn this new system. The game ships with Capture the Flag and Team Deathmatch. What sort of gameplay modes will be put into Nexuiz? It's a radically new concept for the Arena FPS genre. They can change many elements of gameplay including gravity, jetpacks, super weapons, invulnerability, team spawning, infinite ammo and more. Dynamic Mutators change the game a lot, and are really fun to work with. This, in combination with the 100 Dynamic Mutators available, allow for over 1.7 million possible combinations. There can be one Dynamic Mutator in each category at any given time (four active). Players choose one and the Mutator will be active for a period of time (again, depending on its purpose in gameplay). When players meet these goals, they can choose one of 3 Dynamic Mutators, each showing up at set rates by default (depending on how gameplay affecting they are). Players are able to call in a Dynamic Mutator via a pickup, a five-kill streak, or by capturing the flag. There are 100 Dynamic Mutators in Nexuiz split up into 4 categories (a single player, all players, the player’s team, the enemy team). What can you tell us about Nexuiz's Dynamic Mutators and how they affect gameplay?

nexuiz taken down

Outside of the standard weapons, players can explore many other types of weapons through Dynamic Mutators.

nexuiz taken down

Most of our weapons feature splash damage and have a lot of visual feedback. The weapons range from explosives, to rail style, to machine gun style, to shotgun style. There are nine weapons players can get on the maps. What kinds of weapons can we expect in the game? We have quite a deep story written behind Nexuiz, and we hope to one day expose it even more. Thus, the Nexuiz was created when the Harold Accord was formed. There was too much innocent lives being lost. However, Nexuiz is the result of the Forsellian and Kavussari nations being forced to settle their conflicts in small arenas. There is! Nexuiz is the name of the sport, or spectacle if you will. Is there any kind of fictional back story for Nexuiz? Furthermore, the introduction of Dynamic Mutators made us have the ability to throw a curve ball in an almost repetitive multiplayer space. We knew this would be something that made Nexuiz stand out. To a lot of today's gamers, the genre is new. For some of us, the Arena FPS genre is nostalgic. We fall into what we would like to see (as developers) in the genre and something new players would appreciate. There is no right recipe to this, and with fan boys latching on to brands and defending them with hard teeth, it's always intimidating.

nexuiz taken down

The most important thing for a team to do when bringing Innovation to the table is understanding what today's gamers like and don't like. How hard is it to come up with new ideas for a first person multiplayer shooter with so many other games that people can choose from? While not open source like Classic, we’ve tried to keep the same spirit of the game by making it extremely affordable compared to other AAA quality FPS games. After some discussion, it seemed like a great opportunity to give birth to a new, AAA quality Arena FPS. I had become friends with Forest Hale, one of the original creators of Classic Nexuiz, through some Quake Modding I was doing in my spare time. We were fans of Classic Nexuiz and played it for a good while.














Nexuiz taken down